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<title>Call of Duty Files</title>
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<description>A Call of Duty Resource</description>
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<dc:date>2010-09-10T13:39:52-07:00</dc:date>

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<title>Recruitment Process</title>
<link>http://rrmsweb.com/evo1/modules.php?name=News&amp;file=article&amp;sid=5</link>
<description><![CDATA[So you visited one of the servers and you like what you see? And now you've found your way to our humble home here at <span style="color: #ffffff">RR</span><span style="color: #ff0000">MS</span><span style="color: #ffff00">WEB</span>.<span style="color: #ffffff">com</span>.<br />
<br />
Here's a few tips to help you if you decide that you would like to become a recruit, and hopefully a <span style="color: #ffffff">*RR</span><span style="color: #ff0000">MS*</span> clanmate.<br />
<br />
First and foremost, you'll find that here at <span style="color: #ffffff">*RR</span><span style="color: #ff0000">MS*</span> we are a close family. We take recruitment very seriously here and we will make sure we get to know you very well before we consider you as a recruit. Now don't let that discourage you from thinking that you may not qualify as a recruit. It just means that don't expect that your first post should be <span style="font-weight: bold">&quot;<span style="color: #ffff00">I wanna apply be a recruit</span>&quot;</span> and you're in. What it means is that you should spend time in our servers, spend time on the forums, and spend time on our <span style="color: #993300">TeamSpeak</span> server and communicate with us. Get to know us, and let us get to know you.<br />
<br />
<span style="color: #ffff00"><span style="font-style: italic">(Original Thread by *RRMS*Shorty)</span></span><br />
<a href="http://rrmsweb.com/rrms/e107_plugins/forum/forum_viewtopic.php?5723" target="_blank" title="http://rrmsweb.com/rrms/e107_plugins/forum/forum_viewtopic.php?5723" class="postlink" rel="nofollow">Read More</a>]]></description>
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<dc:subject>evolution</dc:subject>
<dc:date>2009-03-11T17:40:11-07:00</dc:date>
<dc:creator>Posted by SubGunner</dc:creator>
</item>

<item>
<title>Call of Duty 2 News (RRMS)</title>
<link>http://rrmsweb.com/evo1/modules.php?name=News&amp;file=article&amp;sid=4</link>
<description><![CDATA[.: <span style="color: #666666">*RR</span><span style="color: #ff0000">MS*</span> Finally opens the <span style="color: #0000ff">CoD2</span> server yesterday and all seems to be running as planned. Just need to get some folks in there and see how it runs with the <span style="color: #ff0000">Extreme</span> mod. This server will let you download the maps one map at a time. You grab the 2 clients and the map thats playing, and you're IN!!<br />
<hr><br />
This server will be a <span style="color: #ffff00">Sniper Only</span> server and will use <span style="color: #ff0000">Full Range Scopes</span>. You spawn with the LR Rifle already in hand. Use the <span style="color: #00ff00">MELEE</span> and <span style="color: #00ff00">USE</span> keys to <span style="color: #00ff00">Zoom</span> in and out with the scope.<br />
<hr><br />
.:The IP for this server is:<br />
<span style="color: #ffff00">8.12.18.31:28960</span><br />
.:You can also connect from this news post and other various places on the site using X-Fire.<br \/><br />
<br />
<span style="font-weight: bold"><span style="color: #666666">*RRMS*eXtreme+ v2.3</span></span><br \/><br />
<img src="http://rrmsweb.com/xfirejoin.jpg" border="1" alt="xfirejoin.jpg"><br />
<hr><br />
.:Please follow all the rules for all servers..... and as always thanks for making <span style="color: #666666">*RR</span><span style="color: #ff0000">MS*</span> your #1 stop for <span style="color: #00ff00">Call of Duty </span>Action!!!<br />
<br />
.:<span style="font-weight: bold">P.S</span> Don't forget to download the patch for <span style="color: #0000ff">CoD2</span><br />
<a href="http://rrmsweb.com/evo1/modules/Downloads/files/cod2/patches/CallofDuty2Patchv1_3.exe" target="_blank" title="http://rrmsweb.com/evo1/modules/Downloads/files/cod2/patches/CallofDuty2Patchv1_3.exe" class="postlink" rel="nofollow">Call of Duty2, 1.3 Patch</a><br />
<hr><br />
<span style="font-weight: bold">Short Description</span><br />
<span style="font-style: italic">The patch fixes some multiplayer game and level issues, raises the gamestate from 16k to 128k and addresses the PunkBuster GUID issue where players were not being assigned PunkBuster GUID's of exactly 32 characters.</span>]]></description>
<guid isPermaLink="false">4@http://rrmsweb.com/evo1</guid>
<dc:subject>evolution</dc:subject>
<dc:date>2009-03-11T17:15:42-07:00</dc:date>
<dc:creator>Posted by SubGunner</dc:creator>
</item>

<item>
<title>Call of Duty 5 Patches</title>
<link>http://rrmsweb.com/evo1/modules.php?name=News&amp;file=article&amp;sid=3</link>
<description><![CDATA[<hr /><br />
<span style="font-weight: bold">Call of Duty 5 1.3 Patch is here!!</span><br />
<br />
But first you will need the 1.2 patch if you don't have it already.<br />
You can get these patches by going to the links below.<br \/><br />
<hr /><br />
<a href="http://callofduty.filefront.com/file/CoD_WaW_101017_Patch;95705#Download" target="_blank" title="http://callofduty.filefront.com/file/CoD_WaW_101017_Patch;95705#Download" class="postlink" rel="nofollow">1.2 Patch (will take you off-site)</a><br \/><br />
<a href="http://rrmsweb.com/evo1/modules/Downloads/files/cod5/patches/CoDWaW-1.2-1.3-PatchSetup.exe" target="_blank" title="http://rrmsweb.com/evo1/modules/Downloads/files/cod5/patches/CoDWaW-1.2-1.3-PatchSetup.exe" class="postlink" rel="nofollow">1.3 Patch (On-Site)</a><br \/><br />
<hr /><br />
<span style="font-weight: bold">.::Features for 1.3</span><br \/> <img src="http://rrmsweb.com/evo1/modules/Downloads/files/cod5/images/cod5logo.jpg" alt="arch.jpg" width="270" height="90"><br />
<hr /><br />
· Record and /demo enabled in MP.<br />
Server Log File improvements, including:<br />
<span style="color: #ffff00">· &gt; Team Names on Kill loglines.<br />
· &gt; Round Win and Loss.<br />
· &gt; Timestamps.<br />
· &gt; Additional action logging (took flag, destroyed headquarters, planted bomb, etc).</span><br \/><br />
· Improved sound initialization for Vista - fixes loss of sound for audio devices set higher than 16 bit 48000 Hz.<br />
· Screenshots no longer overwrite each other.<br />
· Tweaked autobalance on select game modes.<br \/><br />
<br />
<hr />]]></description>
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<dc:subject>evolution</dc:subject>
<dc:date>2009-03-10T00:00:00-07:00</dc:date>
<dc:creator>Posted by SubGunner</dc:creator>
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